XFastMesh: Fast View-dependent Meshing from External Memory 
   IEEE Visualization, October 2002 
  Abstract
We present a novel disk-based multiresolution triangle mesh data 
structure that supports paging and view-dependent rendering of 
very large meshes at interactive frame rates from external memory. 
Our approach, called XFastMesh, is based on a view-dependent 
mesh simplification framework that represents half-edge collapse 
operations in a binary hierarchy known as a merge-tree forest. The 
proposed technique partitions the merge-tree forest into so-called 
detail blocks, which consist of binary subtrees, that are stored on 
disk. We present an efficient external memory data structure and 
file format that stores all detail information of the multiresolution 
triangulation method using significantly less storage then previ- 
ously reported approaches. Furthermore, we present a paging al- 
gorithm that provides efficient loading and interactive rendering of 
large meshes from external memory at varying and view-dependent 
level-of-detail. The presented approach is highly efficient both in 
terms of space cost and paging performance. 
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Citation
Christopher DeCoro and  Renato Pajarola.
"XFastMesh: Fast View-dependent Meshing from External Memory."
IEEE Visualization, pp. 363-370, October 2002.
BibTeX
@inproceedings{DeCoro:2002:XFV,
   author = "Christopher DeCoro and Renato Pajarola",
   title = "{XFastMesh}: Fast View-dependent Meshing from External Memory",
   booktitle = "IEEE Visualization",
   year = "2002",
   month = oct,
   pages = "363--370"
}