Progressive View-Dependent Isosurface Propagation 
   IEEE TCVG Symposium on Visualization (VisSym 2001), May 2001 
  Abstract
This paper proposes a new isosurface extraction algorithm that 
extracts portions of the isosurface in a view-dependent manner by ray casting and 
propagation.  The algorithm casts rays through a volume to find visible active 
cells as seeds and then propagates their polygonal isosurface into the neighboring 
cells. Small pieces of the isosurface are generated by distance-limited propagation 
and joined together to form the final surface.  We demonstrate that this 
progressive algorithm generates an approximate result quickly and refines it to the 
final correct image over time. In addition, the algorithm scales with the resolution 
of the display and supports adaptive-resolution visualization.  
Citation
Zhiyan Liu, Adam Finkelstein, and  Kai Li.
"Progressive View-Dependent Isosurface Propagation."
IEEE TCVG Symposium on Visualization (VisSym 2001), May 2001.
BibTeX
@inproceedings{Liu:2001:PVI,
   author = "Zhiyan Liu and Adam Finkelstein and Kai Li",
   title = "Progressive View-Dependent Isosurface Propagation",
   booktitle = "IEEE TCVG Symposium on Visualization (VisSym 2001)",
   year = "2001",
   month = may
}