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Otto AnshusTools and Applications for Large-Scale Display Walls2005

Mingru BaiDeepContext: Context-Encoding Neural Pathways for 3D Holistic Scene Understanding2017

Elena BalashovaLearning A Stroke‐Based Representation for Fonts2019
Generating Synthetic X-ray Images of a Person from the Surface Geometry2018
Structure-Aware Shape Synthesis2018
IsoMatch: Creating Informative Grid Layouts2015

Connelly BarnesDecoBrush: Drawing Structured Decorative Patterns by Example2014
RealPigment: Paint Compositing by Example2014
Stylized Keyframe Animation of Fluid Simulations2014
RealBrush: Painting with Examples of Physical Media2013
PatchMatch: A Fast Randomized Matching Algorithm with Application to Image and Video2011
The PatchMatch Randomized Matching Algorithm for Image Manipulation2011
The Generalized PatchMatch Correspondence Algorithm2010
Video Tapestries with Continuous Temporal Zoom2010
PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing2009
Video Puppetry: A Performative Interface for Cutout Animation2008
Digital Bas-Relief from 3D Scenes2007

Zafer BarutcuogluBayesian Aggregation for Hierarchical Genre Classification2007
Hierarchical Shape Classification Using Bayesian Aggregation2006

Frank BattagliaLighting with Paint2007

Ruairidh BattledayHuman uncertainty makes classification more robust2019

Sema BerkitenLearning Detail Transfer based on Geometric Features2017
An RGBN Benchmark2016
Capturing, Processing, and Synthesizing Surfaces with Details2016
Semi-Automatic Digital Epigraphy from Images with Normals2015
Alignment of Images Captured Under Different Light Directions2014
Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces2014

Amit H. BermanoLearning A Stroke‐Based Representation for Fonts2019
ToonCap: A Layered Deformable Model for Capturing Poses From Cartoon Characters2018
State of the Art in Methods and Representations for Fabrication-Aware Design2017

Peng BiTools and Applications for Large-Scale Display Walls2005

Aleksey BoykoEfficient Interfaces for Accurate Annotation of 3D Point Clouds2015
Cheaper by the Dozen: Group Annotation of 3D Data2014
Extracting roads from dense point clouds in large scale urban environment2011

Benedict BrownAutomated View and Path Planning for Scalable Multi-Object 3D Scanning2016
Verification-Minimal Assembly of Fragmented Frescoes2015
Global Consistency in the Automatic Assembly of Fragmented Artefacts2011
Learning How to Match Fresco Fragments2011
Learning How to Match Fresco Fragments2011
Multi-Feature Matching of Fresco Fragments2010
Global Non-Rigid Alignment of 3-D Scans2007
Non-Rigid Range-Scan Alignment Using Thin-Plate Splines2004

Mark BrowningStylized Keyframe Animation of Fluid Simulations2014

Ian BuckPerformance-Driven Hand-Drawn Animation2000

Michael BurnsEfficient and Comprehensible Visualization of Complex 3-D Scenes2011
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008
Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes2008
Feature Emphasis and Contextual Cutaways for Multimodal Medical Visualization2007
Exaggerated Shading for Depicting Shape and Detail2006
Line Drawings from Volume Data2005

Paul CalamiaAdvances in Edge-Diffraction Modeling for Virtual-Acoustic Simulations2009

Angel X. ChangIm2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View2018
Learning Where to Look: Data-Driven Viewpoint Set Selection for 3D Scenes2017
Matterport3D: Learning from RGB-D Data in Indoor Environments2017
MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments2017
ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes2017
Semantic Scene Completion from a Single Depth Image2017
ShapeNet: An Information-Rich 3D Model Repository2015

Bernard ChazelleA Reflective Symmetry Descriptor for 3D Models2003
A Reflective Symmetry Descriptor2002
Shape Distributions2002
Triangulation and Shape-Complexity1984

Chenyi ChenDeepDriving: Learning Affordance for Direct Perception in Autonomous Driving2015

Joyce ChenA Search Engine for 3D Models2003

Weifeng ChenLearning Single-Image Depth from Videos using Quality Assessment Networks2019

Xiaobai ChenShape Analysis With Crowdsourced Data2014
Non-parametric texture transfer using MeshMatch2012
Schelling Points on 3D Surface Meshes2012
Fuzzy Geodesics and Consistent Sparse Correspondences For Deformable Shapes2010
Möbius Transformations For Global Intrinsic Symmetry Analysis2010
Symmetry Factored Embedding and Distance2010
A Benchmark for 3D Mesh Segmentation2009

Douglas W. ClarkBuilding and Using A Scalable Display Wall System2000

William ClarksonFingerprinting Blank Paper Using Commodity Scanners2009

Forrester ColeLearning Shape Templates with Structured Implicit Functions2019
Unsupervised Training for 3D Morphable Model Regression2018
Active Strokes: Coherent Line Stylization for Animated 3D Models2012
Where Do People Draw Lines?2012
Self-Similar Texture for Coherent Line Stylization2010
Two Fast Methods for High-Quality Line Visibility2010
Fast High-Quality Line Visibility2009
How Well Do Line Drawings Depict Shape?2009
Line Drawings of 3D Models2009
Partial Visibility for Stylized Lines2008
Where Do People Draw Lines?2008
Stylized Shadows2007
Directing Gaze in 3D Models with Stylized Focus2006

Perry CookTools and Applications for Large-Scale Display Walls2005
Sound Production and Modeling2002
Synthesizing Sounds From Physically Based Motion2001
Building and Using A Scalable Display Wall System2000

Angela DaiMatterport3D: Learning from RGB-D Data in Indoor Environments2017
ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes2017

Ingrid DaubechiesAlgorithms to Automatically Quantify the Geometric Similarity of Anatomical Surfaces2011
Symmetry Factored Embedding and Distance2010

Doug DeCarloPixelated Image Abstraction2012
How Well Do Line Drawings Depict Shape?2009
Highlight Lines for Conveying Shape2007
Directing Gaze in 3D Models with Stylized Focus2006
Exaggerated Shading for Depicting Shape and Detail2006
Line Drawings from Volume Data2005
Interactive Rendering of Suggestive Contours with Temporal Coherence2004
Suggestive Contours for Conveying Shape2003

Christopher DeCoroDensity-based Outlier Rejection in Monte Carlo Rendering2010
Rendering Filters for Controlling Detail and Creating Effects2009
Advanced Interactive Medical Visualization on the GPU2008
Subtractive Shadows: A Flexible Framework for Shadow Level of Detail2008
Bayesian Aggregation for Hierarchical Genre Classification2007
Real-time Mesh Simplification Using the GPU2007
Stylized Shadows2007
Hierarchical Shape Classification Using Bayesian Aggregation2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing2006
Pose-independent Simplification of Articulated Meshes2005
XFastMesh: Fast View-dependent Meshing from External Memory2002

Jia DengCornerNet-Lite: Efficient Keypoint Based Object Detection2019
D3D: Distilled 3D Networks for Video Action Recognition2019
DeepV2D: Video to Depth with Differentiable Structure from Motion2019
Generative Modeling for Small-Data Object Detection2019
Identifying Visible Actions in Lifestyle Vlogs2019
Learning Single-Image Depth from Videos using Quality Assessment Networks2019
Learning to Generate Synthetic 3D Training Data through Hybrid Gradient2019
Learning to Prove Theorems via Interacting with Proof Assistants2019
MeshAdv: Adversarial Meshes for Visual Recognition2019
SpatialSense: An Adversarially Crowdsourced Benchmark For Spatial Relation Recognition2019
CornerNet: Detecting Objects as Paired Keypoints2018
Digital Bas-Relief from 3D Scenes2007

David DobkinLearning How to Match Fresco Fragments2011
Learning How to Match Fresco Fragments2011
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008
Modeling by Example2004
A Reflective Symmetry Descriptor for 3D Models2003
A Search Engine for 3D Models2003
A Reflective Symmetry Descriptor2002
Shape Distributions2002
Multiresolution Mesh Morphing1999
MAPS: Multiresolution Adaptive Parameterization of Surfaces1998
Computing the Discrepancy with Applications to Supersampling Patterns1996
Visualization of geometric algorithms1995
Continuous Algorithms for Visibility: The Space Searching Approach1993
Random-Edge Discrepancy of Supersampling Patterns1993
Detecting the interection of convex objects in the plane1991
LEFTY: A Two-view Editor for Technical Pictures1991
A Viewer for Mathematical Structures and Surfaces in 3D1990
Contour Tracing by Piecewise Linear Approximations1990
An Efficient Algorithm for Finding the CSG Representation of a Simple Polygon1988

David DohanLearning Hierarchical Semantic Segmentations of LIDAR Data2015

Georg EsslSynthesizing Sounds From Physically Based Motion2001
Building and Using A Scalable Display Wall System2000

Xinyi FanToonCap: A Layered Deformable Model for Capturing Poses From Cartoon Characters2018
View and Path Planning for Scaling 3D Acquisition to Many Objects2018
Automated View and Path Planning for Scalable Multi-Object 3D Scanning2016
Semi-Automatic Digital Epigraphy from Images with Normals2015
Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces2014

Berthy FengLearning Bandwidth Expansion Using Perceptually-Motivated Loss2019

Rebecca FiebrinkMalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance2015
Bayesian Aggregation for Hierarchical Genre Classification2007

Adam FinkelsteinHigh-Precision Localization Using Ground Texture2019
Learning Bandwidth Expansion Using Perceptually-Motivated Loss2019
Perceptually-motivated Environment-specific Speech Enhancement2019
Text-based Editing of Talking-head Video2019
A Mixed-Initiative Interface for Animating Static Pictures2018
FFTNet: a Real-Time Speaker-Dependent Neural Vocoder2018
PairedCycleGAN: Asymmetric Style Transfer for Applying and Removing Makeup2018
Secondary Motion for Performed 2D Animation2017
Simulating Strategy and Dexterity for Puzzle Games2017
Triggering Artwork Swaps for Live Animation2017
VoCo: Text-based Insertion and Replacement in Audio Narration2017
Automatic Triage for a Photo Series2016
CUTE: a Concatenative Method for Voice Conversion Using Exemplar-based Unit Selection2016
Perspective-aware Manipulation of Portrait Photos2016
Finding Distractors In Images2015
IsoMatch: Creating Informative Grid Layouts2015
MalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance2015
Palette-based Photo Recoloring2015
TurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking2015
AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting2014
DecoBrush: Drawing Structured Decorative Patterns by Example2014
Painting with Triangles2014
RealPigment: Paint Compositing by Example2014
Stylized Keyframe Animation of Fluid Simulations2014
A No-Reference Metric for Evaluating the Quality of Motion Deblurring2013
RealBrush: Painting with Examples of Physical Media2013
Active Strokes: Coherent Line Stylization for Animated 3D Models2012
HelpingHand: Example-based Stroke Stylization2012
Pixelated Image Abstraction2012
Where Do People Draw Lines?2012
Perceptual models of viewpoint preference2011
The PatchMatch Randomized Matching Algorithm for Image Manipulation2011
Interactive Painterly Stylization of Images, Videos and 3D Animations2010
Self-Similar Texture for Coherent Line Stylization2010
Sketcha: A Captcha Based on Line Drawings of 3D Models2010
The Generalized PatchMatch Correspondence Algorithm2010
Two Fast Methods for High-Quality Line Visibility2010
Video Tapestries with Continuous Temporal Zoom2010
Fast High-Quality Line Visibility2009
Fingerprinting Blank Paper Using Commodity Scanners2009
How Well Do Line Drawings Depict Shape?2009
PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing2009
Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes2008
Partial Visibility for Stylized Lines2008
Video Puppetry: A Performative Interface for Cutout Animation2008
Where Do People Draw Lines?2008
Digital Bas-Relief from 3D Scenes2007
Illustration of Complex Real-World Objects using Images with Normals2007
Lighting with Paint2007
Stylized Shadows2007
Directing Gaze in 3D Models with Stylized Focus2006
Line Drawings from Volume Data2005
Tools and Applications for Large-Scale Display Walls2005
Interactive Rendering of Suggestive Contours with Temporal Coherence2004
Coherent Stylized Silhouettes2003
Suggestive Contours for Conveying Shape2003
A Framework for Geometric Warps and Deformations2002
A Reflective Symmetry Descriptor2002
Fine Tone Control in Hardware Hatching2002
Improving Progressive View-dependent Isosurface Propagation2002
Stylized Video Cubes2002
Video Mosaics2002
WYSIWYG NPR: Drawing Strokes Directly on 3D Models2002
Data distribution strategies for high-resolution displays2001
Progressive View-Dependent Isosurface Propagation2001
Real-Time Fur over Arbitrary Surfaces2001
Real-Time Hatching2001
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera2000
Building and Using A Scalable Display Wall System2000
Lapped Textures2000
Non-Photorealistic Virtual Environments2000
Performance-Driven Hand-Drawn Animation2000
Shadows for Cel Animation2000
Robust Mesh Watermarking1999
Texture Mapping for Cel Animation1998
Multiperspective Panoramas for Cel Animation1997
Multiresolution Video1996
Fast Multiresolution Image Querying1995
Multiresolution Curves1994

Ohad FriedText-based Editing of Talking-head Video2019
Perspective-aware Manipulation of Portrait Photos2016
Finding Distractors In Images2015
IsoMatch: Creating Informative Grid Layouts2015
Palette-based Photo Recoloring2015
AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting2014

Martin FuchsDesign and Fabrication of Faceted Mirror Arrays for Light Field Capture2013
Design and Fabrication of Faceted Mirror Arrays for Light Field Capture2012
A Context-Aware Light Source2010
Physical Reproduction of Materials with Specified Subsurface Scattering2010
Real-time temporal shaping of high-speed video streams2010

Thomas FunkhouserLearning A Stroke‐Based Representation for Fonts2019
Learning Shape Templates with Structured Implicit Functions2019
Neural Illumination: Lighting Prediction for Indoor Environments2019
TextureNet: Consistent Local Parametrizations for Learning from High-Resolution Signals on Meshes2019
TossingBot: Learning to Throw Arbitrary Objects with Residual Physics2019
ActiveStereoNet: End-to-End Self-Supervised Learning for Active Stereo Systems2018
Deep Depth Completion of a Single RGB-D Image2018
Im2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View2018
Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning2018
PlaneMatch: Patch Coplanarity Prediction for Robust RGB-D Reconstruction2018
Robotic Pick-and-Place of Novel Objects in Clutter with Multi-Affordance Grasping and Cross-Domain Image Matching2018
Structure-Aware Shape Synthesis2018
3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions2017
Dilated Residual Networks2017
Fine-to-Coarse Global Registration of RGB-D Scans2017
Interactive 3D Modeling with a Generative Adversarial Network2017
Learning Where to Look: Data-Driven Viewpoint Set Selection for 3D Scenes2017
Matterport3D: Learning from RGB-D Data in Indoor Environments2017
MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments2017
Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks2017
ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes2017
Semantic Scene Completion from a Single Depth Image2017
State of the Art in Methods and Representations for Fabrication-Aware Design2017
Composition-Aware Scene Optimization for Product Images2015
Learning Hierarchical Semantic Segmentations of LIDAR Data2015
LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop2015
Semantic Alignment of LiDAR Data at City Scale2015
ShapeNet: An Information-Rich 3D Model Repository2015
Style Compatibility for 3D Furniture Models2015
Verification-Minimal Assembly of Fragmented Frescoes2015
Cheaper by the Dozen: Group Annotation of 3D Data2014
Creating Consistent Scene Graphs Using a Probabilistic Grammar2014
Shape2Pose: Human-Centric Shape Analysis2014
AttribIt: Content Creation with Semantic Attributes2013
Learning Part-based Templates from Large Collections of 3D Shapes2013
Analyzing and Simulating Fracture Patterns of Theran Wall Paintings2012
Example-based Synthesis of 3D Object Arrangements2012
Exploring Collections of 3D Models using Fuzzy Correspondences2012
Finding Surface Correspondences Using Symmetry Axis Curves2012
Non-parametric texture transfer using MeshMatch2012
Schelling Points on 3D Surface Meshes2012
Simple Formulas for Quasiconformal Plane Deformations2012
Symmetry-Guided Texture Synthesis and Manipulation2012
Where Do People Draw Lines?2012
Algorithms to Automatically Quantify the Geometric Similarity of Anatomical Surfaces2011
Blended Intrinsic Maps2011
Extracting roads from dense point clouds in large scale urban environment2011
Global Consistency in the Automatic Assembly of Fragmented Artefacts2011
Learning How to Match Fresco Fragments2011
Learning How to Match Fresco Fragments2011
Analyzing Fracture Patterns in Theran Wall Paintings2010
Biharmonic Distance2010
Fuzzy Geodesics and Consistent Sparse Correspondences For Deformable Shapes2010
Möbius Transformations For Global Intrinsic Symmetry Analysis2010
Multi-Feature Matching of Fresco Fragments2010
Symmetry Factored Embedding and Distance2010
A Benchmark for 3D Mesh Segmentation2009
Consistent Segmentation of 3D Models2009
How Well Do Line Drawings Depict Shape?2009
Interior Distance Using Barycentric Coordinates2009
Min-Cut Based Segmentation of Point Clouds2009
Möbius Voting for Surface Correspondence2009
Shape-based Recognition of 3D Point Clouds in Urban Environments2009
Symmetry-Aware Mesh Processing2009
Randomized Cuts for 3D Mesh Analysis2008
Sketch-Based Search and Composition of 3D Models2008
Where Do People Draw Lines?2008
Distinctive Regions of 3D Surfaces2007
Symmetry-Aware Mesh Processing2007
A Planar-Reflective Symmetry Transform for 3D Shapes2006
A Statistical Model for Synthesis of Detailed Facial Geometry2006
Partial Matching of 3D Shapes with Priority-Driven Search2006
Selecting Distinctive 3D Shape Descriptors for Similarity Retrieval2006
Shape-Based Retrieval and Analysis of 3D Models2005
Tools and Applications for Large-Scale Display Walls2005
A Beam Tracing Method for Interactive Architectural Acoustics2004
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models2004
A Painting Interface for Interactive Surface Deformations2004
Modeling by Example2004
Shape Matching and Anisotropy2004
Symmetry Descriptors and 3D Shape Matching2004
The Princeton Shape Benchmark2004
A Painting Interface for Interactive Surface Deformations2003
A Reflective Symmetry Descriptor for 3D Models2003
A Search Engine for 3D Models2003
Early Experiences with a 3D Model Search Engine2003
Interactive Image-Based Rendering Using Feature Globalization2003
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors2003
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments2003
A Reflective Symmetry Descriptor2002
Shape Distributions2002
Validation of Acoustical Simulations in the "Bell Labs Box"2002
Data distribution strategies for high-resolution displays2001
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction2001
Building and Using A Scalable Display Wall System2000
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs2000
Non-Photorealistic Virtual Environments2000
Priority-Driven Acoustic Modeling for Virtual Environments2000
A visibility algorithm for hybrid geometry- and image-based modeling and rendering1999
Load balancing for multi-projector rendering systems1999
Real-Time Acoustic Modeling for Distributed Virtual Environments1999
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments1998
Consistent Solid and Boundary Representations from Arbitrary Polygonal Data1997
Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods1996
Database Management for Interactive Display of Large Architectural Models1996
RING: A Client-Server System for Multi-User Virtual Environments1995
Partitioning and Ordering Large Radiosity Computations1994
Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments1993
Management of large amounts of data in interactive building walkthroughs1992

Kyle GenovaLearning Shape Templates with Structured Implicit Functions2019
Text-based Editing of Talking-head Video2019
Unsupervised Training for 3D Morphable Model Regression2018
Learning Where to Look: Data-Driven Viewpoint Set Selection for 3D Scenes2017

Aleksey GolovinskiyWhere Do People Draw Lines?2012
Analysis of Global Properties of Shapes2010
Self-Similar Texture for Coherent Line Stylization2010
A Benchmark for 3D Mesh Segmentation2009
Consistent Segmentation of 3D Models2009
Min-Cut Based Segmentation of Point Clouds2009
Shape-based Recognition of 3D Point Clouds in Urban Environments2009
Symmetry-Aware Mesh Processing2009
Randomized Cuts for 3D Mesh Analysis2008
Where Do People Draw Lines?2008
Symmetry-Aware Mesh Processing2007
Symmetry-Enhanced Remeshing of Surfaces2007
A Planar-Reflective Symmetry Transform for 3D Shapes2006
A Statistical Model for Synthesis of Detailed Facial Geometry2006

Thomas L. GriffithsHuman uncertainty makes classification more robust2019

Anoop GuptaTools and Applications for Large-Scale Display Walls2005

Maciej HalberAccelerating Large-Kernel Convolution Using Summed-Area Tables2019
Fine-to-Coarse Global Registration of RGB-D Scans2017
Learning Detail Transfer based on Geometric Features2017
Matterport3D: Learning from RGB-D Data in Indoor Environments2017
ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes2017
IsoMatch: Creating Informative Grid Layouts2015

Alex HaldermanSketcha: A Captcha Based on Line Drawings of 3D Models2010
Fingerprinting Blank Paper Using Commodity Scanners2009
A Search Engine for 3D Models2003
Early Experiences with a 3D Model Search Engine2003

Felix HeideDeepVoxels: Learning Persistent 3D Feature Embeddings2019
Gated2Depth: Real-time Dense Lidar from Gated Images2019
Hyperparameter Optimization in Black-box Image Processing using Differentiable Proxies2019
Non-line-of-sight Imaging with Partial Occluders and Surface Normals2019
Seeing Through Fog Without Seeing Fog: Deep Sensor Fusion in the Absence of Labeled Training Data2019
Steady-state Non-Line-of-Sight Imaging2019
Sub-picosecond photon-efficient 3D imaging using single-photon sensors2018
Transient Convolutional Imaging2018

Nadia HeningerFingerprinting Blank Paper Using Commodity Scanners2009

Matthew HibbsTools and Applications for Large-Scale Display Walls2005

Zeyu JinLearning Bandwidth Expansion Using Perceptually-Motivated Loss2019
Perceptually-motivated Environment-specific Speech Enhancement2019
Text-based Editing of Talking-head Video2019
FFTNet: a Real-Time Speaker-Dependent Neural Vocoder2018
VoCo: Text-based Insertion and Replacement in Audio Narration2017
CUTE: a Concatenative Method for Voice Conversion Using Exemplar-based Unit Selection2016
MalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance2015
AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting2014

Michael KazhdanGradient-Domain Processing of Meshes2016
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions2009
Shape-Based Retrieval and Analysis of 3D Models2005
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models2004
Modeling by Example2004
Shape Matching and Anisotropy2004
Shape Representations and Algorithms for 3D Model Retrieval2004
Symmetry Descriptors and 3D Shape Matching2004
The Princeton Shape Benchmark2004
A Reflective Symmetry Descriptor for 3D Models2003
A Search Engine for 3D Models2003
Early Experiences with a 3D Model Search Engine2003
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors2003
A Reflective Symmetry Descriptor2002
Non-Photorealistic Virtual Environments2000

William KieferModeling by Example2004

Vladimir G. KimLearning A Stroke‐Based Representation for Fonts2019
ToonCap: A Layered Deformable Model for Capturing Poses From Cartoon Characters2018
Creating Consistent Scene Graphs Using a Probabilistic Grammar2014
Shape2Pose: Human-Centric Shape Analysis2014
Learning Part-based Templates from Large Collections of 3D Shapes2013
Exploring Collections of 3D Models using Fuzzy Correspondences2012
Finding Surface Correspondences Using Symmetry Axis Curves2012
Simple Formulas for Quasiconformal Plane Deformations2012
Symmetry-Guided Texture Synthesis and Manipulation2012
Blended Intrinsic Maps2011
Möbius Transformations For Global Intrinsic Symmetry Analysis2010
Shape-based Recognition of 3D Point Clouds in Urban Environments2009

Kenrick KinDirecting Gaze in 3D Models with Stylized Focus2006

Janek KlaweLine Drawings from Volume Data2005

Allison KleinIsoluminant Color Picking for Non-Photorealistic Rendering2005
Stylized Video Cubes2002
Video Mosaics2002
Building and Using A Scalable Display Wall System2000
Non-Photorealistic Virtual Environments2000
Performance-Driven Hand-Drawn Animation2000

Alain KornhauserDeepDriving: Learning Affordance for Direct Perception in Autonomous Driving2015

Hei LawCornerNet-Lite: Efficient Keypoint Based Object Detection2019
CornerNet: Detecting Objects as Paired Keypoints2018

Aaron LeeDisplaced Subdivision Surfaces2000
Multiresolution Mesh Morphing1999

Jeehyung LeeSketch-Based Search and Composition of 3D Models2008

Kai LiTools and Applications for Large-Scale Display Walls2005
Improving Progressive View-dependent Isosurface Propagation2002
Data distribution strategies for high-resolution displays2001
Progressive View-Dependent Isosurface Propagation2001
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera2000
Building and Using A Scalable Display Wall System2000
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs2000
Load balancing for multi-projector rendering systems1999

Samuel P. LichtenbergSUN RGB-D: A RGB-D Scene Understanding Benchmark Suite2015

Alex LimpaecherWhere Do People Draw Lines?2012
Where Do People Draw Lines?2008

Yaron LipmanSimple Formulas for Quasiconformal Plane Deformations2012
Symmetry-Guided Texture Synthesis and Manipulation2012
Algorithms to Automatically Quantify the Geometric Similarity of Anatomical Surfaces2011
Blended Intrinsic Maps2011
Biharmonic Distance2010
Möbius Transformations For Global Intrinsic Symmetry Analysis2010
Symmetry Factored Embedding and Distance2010
Interior Distance Using Barycentric Coordinates2009
Möbius Voting for Surface Correspondence2009

Jerry LiuInteractive 3D Modeling with a Generative Adversarial Network2017

Lanlan LiuGenerative Modeling for Small-Data Object Detection2019

Tianqiang LiuAnalyzing, Optimizing and Synthesizing Scenes by Reasoning About Relationships Between Objects2015
Composition-Aware Scene Optimization for Product Images2015
Style Compatibility for 3D Furniture Models2015
Creating Consistent Scene Graphs Using a Probabilistic Grammar2014
Finding Surface Correspondences Using Symmetry Axis Curves2012

Yiming LiuData-Driven Iconification2016
Internet-Data-Driven Image Creation and Enhancement2016
Palette-based Photo Recoloring2015
AutoStyle: Automatic Style Transfer from Image Collections to Users' Images2014
A No-Reference Metric for Evaluating the Quality of Motion Deblurring2013

Zhiyan LiuTools and Applications for Large-Scale Display Walls2005
Improving Progressive View-dependent Isosurface Propagation2002
Data distribution strategies for high-resolution displays2001
Progressive View-Dependent Isosurface Propagation2001
Building and Using A Scalable Display Wall System2000

Jingwan LuFFTNet: a Real-Time Speaker-Dependent Neural Vocoder2018
PairedCycleGAN: Asymmetric Style Transfer for Applying and Removing Makeup2018
Scribbler: Controlling Deep Image Synthesis with Sketch and Color2017
VoCo: Text-based Insertion and Replacement in Audio Narration2017
CUTE: a Concatenative Method for Voice Conversion Using Exemplar-based Unit Selection2016
Data-Driven Iconification2016
DecoBrush: Drawing Structured Decorative Patterns by Example2014
RealPigment: Paint Compositing by Example2014
RealBrush: Painting with Examples of Physical Media2013
Active Strokes: Coherent Line Stylization for Animated 3D Models2012
HelpingHand: Example-based Stroke Stylization2012
Perceptual models of viewpoint preference2011
Interactive Painterly Stylization of Images, Videos and 3D Animations2010

Linjie LuoAccurate, Robust and Structure-Aware Hair Capture2013
Structure-Aware Hair Capture2013
Wide-baseline Hair Capture using Strand-based Refinement2013
Chopper: Partitioning Models into 3D-Printable Parts2012
Multi-View Hair Capture Using Orientation Fields2012
Temporally Coherent Completion of Dynamic Shapes2012
Dynamic Hair Capture2011
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions2009

Lee MarkosianCoherent Stylized Silhouettes2003
WYSIWYG NPR: Drawing Strokes Directly on 3D Models2002

Brian MatejekLearning Hierarchical Semantic Segmentations of LIDAR Data2015

Patrick MinShape-Based Retrieval and Analysis of 3D Models2005
A 3D Model Search Engine2004
A Beam Tracing Method for Interactive Architectural Acoustics2004
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models2004
Modeling by Example2004
The Princeton Shape Benchmark2004
A Search Engine for 3D Models2003
Early Experiences with a 3D Model Search Engine2003
Priority-Driven Acoustic Modeling for Virtual Environments2000
Real-Time Acoustic Modeling for Distributed Virtual Environments1999

Keith MorleyLighting with Paint2007
Directing Gaze in 3D Models with Stylized Focus2006

Diego NehabA System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008
Dense 3D Reconstruction from Specularity Consistency2008
Accelerating Real-Time Shading with Reverse Reprojection Caching2007
Advances in 3D Shape Acquisition2007
Fast Triangle Reordering for Vertex Locality and Reduced Overdraw2007
Triangle Order Optimization for Graphics Hardware Computation Culling2006
Efficiently Combining Positions and Normals for Precise 3D Geometry2005
Improved Sub-pixel Stereo Correspondences through Symmetric Refinement2005
Spacetime Stereo: A Unifying Framework for Depth from Triangulation2005
Stratified Point Sampling of 3D Models2004

Reid OdaMalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance2015
AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting2014

Robert OsadaShape Distributions2002

Bill PangSchelling Points on 3D Surface Meshes2012

Thiago PereiraPrinting Anisotropic Appearance with Magnetic Flakes2017
New methods for the computational fabrication of appearance2015
Computational Light Routing: 3D Printed Fiber Optics for Sensing and Display2014
Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric2012

Joshua PetersonHuman uncertainty makes classification more robust2019

Joshua PodolakSymmetry-Aware Mesh Processing2009
The Symmetry Transform and its Applications2008
Symmetry-Aware Mesh Processing2007
Symmetry-Enhanced Remeshing of Surfaces2007
A Planar-Reflective Symmetry Transform for 3D Shapes2006
Atomic Volumes for Mesh Completion2005

Emil PraunFine Tone Control in Hardware Hatching2002
Consistent Mesh Parameterizations2001
Real-Time Fur over Arbitrary Surfaces2001
Real-Time Hatching2001
Building and Using A Scalable Display Wall System2000
Lapped Textures2000
Robust Mesh Watermarking1999

Samantha RitterStylized Keyframe Animation of Fluid Simulations2014

Steven A. RossSketcha: A Captcha Based on Line Drawings of 3D Models2010

Szymon RusinkiewiczA Symmetric Objective Function for ICP2019
Accelerating Large-Kernel Convolution Using Summed-Area Tables2019
High-Precision Localization Using Ground Texture2019
Learning Local Descriptors with a CDF-Based Dynamic Soft Margin2019
Deep Multispectral Painting Reproduction via Multi-Layer, Custom-Ink Printing2018
Learning to Detect Features in Texture Images2018
PlaneMatch: Patch Coplanarity Prediction for Robust RGB-D Reconstruction2018
ToonCap: A Layered Deformable Model for Capturing Poses From Cartoon Characters2018
Learning Detail Transfer based on Geometric Features2017
Printing Anisotropic Appearance with Magnetic Flakes2017
Shape Estimation from Shading, Defocus, and Correspondence Using Light-Field Angular Coherence2017
State of the Art in Methods and Representations for Fabrication-Aware Design2017
An RGBN Benchmark2016
Automated View and Path Planning for Scalable Multi-Object 3D Scanning2016
Data-Driven Iconification2016
Gradient-Domain Processing of Meshes2016
Depth from Shading, Defocus, and Correspondence Using Light-Field Angular Coherence2015
Semi-Automatic Digital Epigraphy from Images with Normals2015
Verification-Minimal Assembly of Fragmented Frescoes2015
Alignment of Images Captured Under Different Light Directions2014
AutoStyle: Automatic Style Transfer from Image Collections to Users' Images2014
Computational Light Routing: 3D Printed Fiber Optics for Sensing and Display2014
Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces2014
Modeling the Past Online: Interactive Visualisation of Uncertainty and Phasing2014
Time-Lapse Photometric Stereo and Applications2014
A No-Reference Metric for Evaluating the Quality of Motion Deblurring2013
Design and Fabrication of Faceted Mirror Arrays for Light Field Capture2013
Modeling the Past for Scholars and the Public2013
Structure-Aware Hair Capture2013
Wide-baseline Hair Capture using Strand-based Refinement2013
Analyzing and Simulating Fracture Patterns of Theran Wall Paintings2012
Chopper: Partitioning Models into 3D-Printable Parts2012
Design and Fabrication of Faceted Mirror Arrays for Light Field Capture2012
Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric2012
Modeling the Past: Digital Technologies and Excavations in Polis, Cyprus2012
Multi-View Hair Capture Using Orientation Fields2012
Temporally Coherent Completion of Dynamic Shapes2012
Tools for Virtual Reassembly of Fresco Fragments2012
Where Do People Draw Lines?2012
Dynamic Hair Capture2011
Global Consistency in the Automatic Assembly of Fragmented Artefacts2011
Goal-Based Caustics2011
Learning How to Match Fresco Fragments2011
Learning How to Match Fresco Fragments2011
Analyzing Fracture Patterns in Theran Wall Paintings2010
Computational Highlight Holography2010
Density-based Outlier Rejection in Monte Carlo Rendering2010
Multi-Feature Matching of Fresco Fragments2010
Physical Reproduction of Materials with Specified Subsurface Scattering2010
Tools for Virtual Reassembly of Fresco Fragments2010
Dynamic Shape Capture using Multi-View Photometric Stereo2009
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions2009
Fabricating Microgeometry for Custom Surface Reflectance2009
How Well Do Line Drawings Depict Shape?2009
Principles of Appearance Acquisition and Representation2009
Printing Spatially-Varying Reflectance2009
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin2008
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008
Dense 3D Reconstruction from Specularity Consistency2008
Subtractive Shadows: A Flexible Framework for Shadow Level of Detail2008
Video Puppetry: A Performative Interface for Cutout Animation2008
Where Do People Draw Lines?2008
Digital Bas-Relief from 3D Scenes2007
Factored Time-Lapse Video2007
Global Non-Rigid Alignment of 3-D Scans2007
Highlight Lines for Conveying Shape2007
Illustration of Complex Real-World Objects using Images with Normals2007
Multiscale Shape and Detail Enhancement from Multi-light Image Collections2007
Stylized Shadows2007
Symmetry-Enhanced Remeshing of Surfaces2007
Viewpoint-Coded Structured Light2007
A Compact Factored Representation of Heterogeneous Subsurface Scattering2006
A Planar-Reflective Symmetry Transform for 3D Shapes2006
A Statistical Model for Synthesis of Detailed Facial Geometry2006
Exaggerated Shading for Depicting Shape and Detail2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing2006
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling2005
Atomic Volumes for Mesh Completion2005
Efficiently Combining Positions and Normals for Precise 3D Geometry2005
Improved Sub-pixel Stereo Correspondences through Symmetric Refinement2005
Line Drawings from Volume Data2005
Pose-independent Simplification of Articulated Meshes2005
Spacetime Stereo: A Unifying Framework for Depth from Triangulation2005
Efficient BRDF Importance Sampling Using a Factored Representation2004
Estimating Curvatures and Their Derivatives on Triangle Meshes2004
Interactive Rendering of Suggestive Contours with Temporal Coherence2004
Modeling by Example2004
Non-Rigid Range-Scan Alignment Using Thin-Plate Splines2004
Shape Matching and Anisotropy2004
Symmetry Descriptors and 3D Shape Matching2004
A Reflective Symmetry Descriptor for 3D Models2003
Geometrically Stable Sampling for the ICP Algorithm2003
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors2003
Spacetime Stereo: A Unifying Framework for Depth from Triangulation2003
Suggestive Contours for Conveying Shape2003
Real-Time 3D Model Acquisition2002
Efficient Variants of the ICP Algorithm2001
Streaming QSplat: A Viewer for Networked Visualization of Large, Dense Models2001
Stripe Boundary Codes for Real-Time Structured-Light Range Scanning of Moving Objects2001
QSplat: A Multiresolution Point Rendering System for Large Meshes2000
The Digital Michelangelo Project: 3D Scanning of Large Statues2000
A New Change of Variables for Efficient BRDF Representation1998

Olga RussakovskyCornerNet-Lite: Efficient Keypoint Based Object Detection2019
Human uncertainty makes classification more robust2019
SpatialSense: An Adversarially Crowdsourced Benchmark For Spatial Relation Recognition2019
The more you look, the more you see: towards general object understanding through recursive refinement2018

Rudrajit SamantaTools and Applications for Large-Scale Display Walls2005
Data distribution strategies for high-resolution displays2001
Building and Using A Scalable Display Wall System2000
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs2000
Load balancing for multi-projector rendering systems1999

Abulhair SaparovSchelling Points on 3D Surface Meshes2012

Ari SeffLearning from Maps: Visual Common Sense for Autonomous Driving2016
DeepDriving: Learning Affordance for Direct Perception in Autonomous Driving2015
LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop2015

Ben SheddBuilding and Using A Scalable Display Wall System2000

Hijung ShinAnalyzing and Simulating Fracture Patterns of Theran Wall Paintings2012
Learning How to Match Fresco Fragments2011
Learning How to Match Fresco Fragments2011
Analyzing Fracture Patterns in Theran Wall Paintings2010

Jaswinder Pal SinghBuilding and Using A Scalable Display Wall System2000
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs2000
Load balancing for multi-projector rendering systems1999

Shuran SongNeural Illumination: Lighting Prediction for Indoor Environments2019
TossingBot: Learning to Throw Arbitrary Objects with Residual Physics2019
Im2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View2018
Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning2018
Robotic Pick-and-Place of Novel Objects in Clutter with Multi-Affordance Grasping and Cross-Domain Image Matching2018
3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions2017
Matterport3D: Learning from RGB-D Data in Indoor Environments2017
Multi-view Self-supervised Deep Learning for 6D Pose Estimation in the Amazon Picking Challenge2017
Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks2017
Semantic Scene Completion from a Single Depth Image2017
Deep Sliding Shapes for Amodal 3D Object Detection in RGB-D Images2016
3D ShapeNets: A Deep Representation for Volumetric Shapes2015
LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop2015
Robot In a Room: Toward Perfect Object Recognition in Closed Environments2015
ShapeNet: An Information-Rich 3D Model Repository2015
SUN RGB-D: A RGB-D Scene Understanding Benchmark Suite2015
PanoContext: A Whole-room 3D Context Model for Panoramic Scene Understanding2014
Sliding Shapes for 3D Object Detection in Depth Images2014
Tracking Revisited using RGBD Camera: Unified Benchmark and Baselines2013

Kenneth SteiglitzAnalyzing and Simulating Fracture Patterns of Theran Wall Paintings2012
Analyzing Fracture Patterns in Theran Wall Paintings2010

Jiaqi SuLearning Bandwidth Expansion Using Perceptually-Motivated Loss2019
Perceptually-motivated Environment-specific Speech Enhancement2019

Rahul SukthankarD3D: Distilled 3D Networks for Video Action Recognition2019
Tools and Applications for Large-Scale Display Walls2005

Jian SunFuzzy Geodesics and Consistent Sparse Correspondences For Deformable Shapes2010

Daniel SuoMulti-view Self-supervised Deep Learning for 6D Pose Estimation in the Amazon Picking Challenge2017

Ayellet TalModeling by Example2004
Hierarchical Mesh Decomposition Using Fuzzy Clustering and Cuts2003
Visualization of geometric algorithms1995

Zachary TeedDeepV2D: Video to Depth with Differentiable Structure from Motion2019

Yun TengCornerNet-Lite: Efficient Keypoint Based Object Detection2019

Corey Toler-FranklinLearning How to Match Fresco Fragments2011
Learning How to Match Fresco Fragments2011
Matching, Archiving and Visualizing Cultural Heritage Artifacts Using Multi-Channel Images2011
Multi-Feature Matching of Fresco Fragments2010
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008
Illustration of Complex Real-World Objects using Images with Normals2007

Olga TroyanskayaTools and Applications for Large-Scale Display Walls2005

Ethan TsengHyperparameter Optimization in Black-box Image Processing using Differentiable Proxies2019

George TzanetakisBuilding and Using A Scalable Display Wall System2000

Drew WallaceSimulating Strategy and Dexterity for Puzzle Games2017

Connie WanDecoBrush: Drawing Structured Decorative Patterns by Example2014

Matthew WebbFine Tone Control in Hardware Hatching2002
WYSIWYG NPR: Drawing Strokes Directly on 3D Models2002
Real-Time Hatching2001

Tim WeyrichVerification-Minimal Assembly of Fragmented Frescoes2015
Analyzing and Simulating Fracture Patterns of Theran Wall Paintings2012
Tools for Virtual Reassembly of Fresco Fragments2012
Global Consistency in the Automatic Assembly of Fragmented Artefacts2011
Goal-Based Caustics2011
Learning How to Match Fresco Fragments2011
Learning How to Match Fresco Fragments2011
Analyzing Fracture Patterns in Theran Wall Paintings2010
Density-based Outlier Rejection in Monte Carlo Rendering2010
Multi-Feature Matching of Fresco Fragments2010
Tools for Virtual Reassembly of Fresco Fragments2010
Fabricating Microgeometry for Custom Surface Reflectance2009
Fingerprinting Blank Paper Using Commodity Scanners2009
Principles of Appearance Acquisition and Representation2009
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin2008
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008
Dense 3D Reconstruction from Specularity Consistency2008
A Hardware Architecture for Surface Splatting2007
Digital Bas-Relief from 3D Scenes2007

Nora S. WillettA Mixed-Initiative Interface for Animating Static Pictures2018
Secondary Motion for Performed 2D Animation2017
Triggering Artwork Swaps for Live Animation2017

Zhirong Wu3D ShapeNets: A Deep Representation for Volumetric Shapes2015

Jianxiong Xiao3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions2017
DeepContext: Context-Encoding Neural Pathways for 3D Holistic Scene Understanding2017
Multi-view Self-supervised Deep Learning for 6D Pose Estimation in the Amazon Picking Challenge2017
Deep Sliding Shapes for Amodal 3D Object Detection in RGB-D Images2016
Learning from Maps: Visual Common Sense for Autonomous Driving2016
SUN Database: Exploring a Large Collection of Scene Categories2016
3D ShapeNets: A Deep Representation for Volumetric Shapes2015
DeepDriving: Learning Affordance for Direct Perception in Autonomous Driving2015
LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop2015
Robot In a Room: Toward Perfect Object Recognition in Closed Environments2015
Semantic Alignment of LiDAR Data at City Scale2015
ShapeNet: An Information-Rich 3D Model Repository2015
SUN RGB-D: A RGB-D Scene Understanding Benchmark Suite2015
TurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking2015
Learning Deep Features for Scene Recognition using Places Database2014
PanoContext: A Whole-room 3D Context Model for Panoramic Scene Understanding2014
Sliding Shapes for 3D Object Detection in Depth Images2014
SUN3D: A Database of Big Spaces Reconstructed using SfM and Object Labels2013
Tracking Revisited using RGBD Camera: Unified Benchmark and Baselines2013
Recognizing Scene Viewpoint using Panoramic Place Representation2012

Pingmei XuTurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking2015

Kaiyu YangLearning to Prove Theorems via Interacting with Proof Assistants2019
SpatialSense: An Adversarially Crowdsourced Benchmark For Spatial Relation Recognition2019

Felix YuHyperparameter Optimization in Black-box Image Processing using Differentiable Proxies2019

Fisher YuPairedCycleGAN: Asymmetric Style Transfer for Applying and Removing Makeup2018
Dilated Residual Networks2017
End-to-end Learning of Driving Models from Large-scale Video Datasets2017
Interactive 3D Modeling with a Generative Adversarial Network2017
Scribbler: Controlling Deep Image Synthesis with Sketch and Color2017
Semantic Scene Completion from a Single Depth Image2017
Automatic Triage for a Photo Series2016
Multi-Scale Context Aggregation by Dilated Convolutions2016
3D ShapeNets: A Deep Representation for Volumetric Shapes2015
LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop2015
Semantic Alignment of LiDAR Data at City Scale2015
ShapeNet: An Information-Rich 3D Model Repository2015
HelpingHand: Example-based Stroke Stylization2012

Andy ZengTossingBot: Learning to Throw Arbitrary Objects with Residual Physics2019
Im2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View2018
Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning2018
Robotic Pick-and-Place of Novel Objects in Clutter with Multi-Affordance Grasping and Cross-Domain Image Matching2018
3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions2017
Matterport3D: Learning from RGB-D Data in Indoor Environments2017
Multi-view Self-supervised Deep Learning for 6D Pose Estimation in the Amazon Picking Challenge2017
Semantic Scene Completion from a Single Depth Image2017

Linguang ZhangAccelerating Large-Kernel Convolution Using Summed-Area Tables2019
High-Precision Localization Using Ground Texture2019
Learning Local Descriptors with a CDF-Based Dynamic Soft Margin2019
Learning to Detect Features in Texture Images2018
Automated View and Path Planning for Scalable Multi-Object 3D Scanning2016
3D ShapeNets: A Deep Representation for Volumetric Shapes2015
Robot In a Room: Toward Perfect Object Recognition in Closed Environments2015

Yinda ZhangActiveStereoNet: End-to-End Self-Supervised Learning for Active Stereo Systems2018
Deep Depth Completion of a Single RGB-D Image2018
DeepContext: Context-Encoding Neural Pathways for 3D Holistic Scene Understanding2017
Matterport3D: Learning from RGB-D Data in Indoor Environments2017
Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks2017
LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop2015
TurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking2015
PanoContext: A Whole-room 3D Context Model for Panoramic Scene Understanding2014